/* * zAVLTree.c: Source code for zAVLTrees. * Copyright (C) 1998,2001 Michael H. Buselli * This is version 0.1.3 (alpha). * Generated from $Id: xAVLTree.c.sh,v 1.5 2001/06/07 06:58:28 cosine Exp $ * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * The author of this library can be reached at the following address: * Michael H. Buselli * 30051 N. Waukegan Rd. Apt. 103 * Lake Bluff, IL 60044-5412 * * Or you can send email to . * The official web page for this product is: * http://www.cosine.org/project/AVLTree/ */ #include #include #include "zAVLTree.h" /* Wed Nov 23 17:57:42 CET 2005 rw: introduce third argument in * zAVLCloseSearchNode() to avoid redundant strcmp */ static zAVLNode *zAVLCloseSearchNode (zAVLTree const *avltree, zAVLKey key, int * ok); static void zAVLRebalanceNode (zAVLTree *avltree, zAVLNode *avlnode); static void zAVLFreeBranch (zAVLNode *avlnode, void (freeitem)(void *item)); static void zAVLFillVacancy (zAVLTree *avltree, zAVLNode *origparent, zAVLNode **superparent, zAVLNode *left, zAVLNode *right); #define MAX(x, y) ((x) > (y) ? (x) : (y)) #define MIN(x, y) ((x) < (y) ? (x) : (y)) #define L_DEPTH(n) ((n)->left ? (n)->left->depth : 0) #define R_DEPTH(n) ((n)->right ? (n)->right->depth : 0) #define CALC_DEPTH(n) (MAX(L_DEPTH(n), R_DEPTH(n)) + 1) #define ZAVL_OK 1 #define ZAVL_NO 0 /* * AVLAllocTree: * Allocate memory for a new AVL tree and set the getkey function for * that tree. The getkey function should take an item and return an * AVLKey that is to be used for indexing this object in the AVL tree. * On success, a pointer to the malloced AVLTree is returned. If there * was a malloc failure, then NULL is returned. */ zAVLTree *zAVLAllocTree (zAVLKey (*getkey)(void const *item)) { zAVLTree *rc; rc = malloc(sizeof(zAVLTree)); if (rc == NULL) return NULL; rc->top = NULL; rc->count = 0; rc->getkey = getkey; return rc; } /* * AVLFreeTree: * Free all memory used by this AVL tree. If freeitem is not NULL, then * it is assumed to be a destructor for the items reference in the AVL * tree, and they are deleted as well. */ void zAVLFreeTree (zAVLTree *avltree, void (freeitem)(void *item)) { if (NULL == avltree) /* R.W. Mon Nov 19 21:15:44 CET 2001 */ return; if (avltree->top) zAVLFreeBranch(avltree->top, freeitem); free(avltree); } /* * AVLInsert: * Create a new node and insert an item there. * * Returns 0 on success, * -1 on malloc failure, * 3 if duplicate key. */ int zAVLInsert (zAVLTree *avltree, void *item) { zAVLNode *newnode; zAVLNode *node; zAVLNode *balnode; zAVLNode *nextbalnode; int ok; newnode = malloc(sizeof(zAVLNode)); if (newnode == NULL) return -1; newnode->key = avltree->getkey(item); newnode->item = item; newnode->depth = 1; newnode->left = NULL; newnode->right = NULL; newnode->parent = NULL; if (avltree->top != NULL) { node = zAVLCloseSearchNode(avltree, newnode->key, &ok); if (!zAVLKey_cmp(avltree, node->key, newnode->key)) { free(newnode); return 3; } newnode->parent = node; if (zAVLKey_cmp(avltree, newnode->key, node->key) < 0) { node->left = newnode; node->depth = CALC_DEPTH(node); } else { node->right = newnode; node->depth = CALC_DEPTH(node); } for (balnode = node->parent; balnode; balnode = nextbalnode) { nextbalnode = balnode->parent; zAVLRebalanceNode(avltree, balnode); } } else { avltree->top = newnode; } avltree->count++; return 0; } /* * zAVLSearch: * Return a pointer to the item with the given key in the AVL tree. If * no such item is in the tree, then NULL is returned. */ void *zAVLSearch (zAVLTree const *avltree, zAVLKey key) { zAVLNode *node; int ok; if (NULL == avltree) /* R.W. Mon Nov 19 21:15:44 CET 2001 */ return NULL; node = zAVLCloseSearchNode(avltree, key, &ok); if (node && ok == ZAVL_OK) return node->item; return NULL; } /* * zAVLDelete: * Deletes the node with the given key. Does not delete the item at * that key. Returns 0 on success and -1 if a node with the given key * does not exist. */ int zAVLDelete (zAVLTree *avltree, zAVLKey key) { zAVLNode *avlnode; zAVLNode *origparent; zAVLNode **superparent; int ok; avlnode = zAVLCloseSearchNode(avltree, key, &ok); if (avlnode == NULL || zAVLKey_cmp(avltree, avlnode->key, key)) return -1; origparent = avlnode->parent; if (origparent) { if (zAVLKey_cmp(avltree, avlnode->key, avlnode->parent->key) < 0) superparent = &(avlnode->parent->left); else superparent = &(avlnode->parent->right); } else superparent = &(avltree->top); zAVLFillVacancy(avltree, origparent, superparent, avlnode->left, avlnode->right); free(avlnode); avltree->count--; return 0; } /* * zAVLFirst: * Initializes an zAVLCursor object and returns the item with the lowest * key in the zAVLTree. */ void *zAVLFirst (zAVLCursor *avlcursor, zAVLTree const *avltree) { const zAVLNode *avlnode; if (NULL == avltree) /* R.W. Mon Nov 19 21:15:44 CET 2001 */ return NULL; avlcursor->avltree = avltree; if (avltree->top == NULL) { avlcursor->curnode = NULL; return NULL; } for (avlnode = avltree->top; avlnode->left != NULL; avlnode = avlnode->left); avlcursor->curnode = avlnode; return avlnode->item; } /* * zAVLNext: * Called after an zAVLFirst() call, this returns the item with the least * key that is greater than the last item returned either by zAVLFirst() * or a previous invokation of this function. */ void *zAVLNext (zAVLCursor *avlcursor) { const zAVLNode *avlnode; avlnode = avlcursor->curnode; if (avlnode->right != NULL) { for (avlnode = avlnode->right; avlnode->left != NULL; avlnode = avlnode->left); avlcursor->curnode = avlnode; return avlnode->item; } while (avlnode->parent && avlnode->parent->left != avlnode) { avlnode = avlnode->parent; } if (avlnode->parent == NULL) { avlcursor->curnode = NULL; return NULL; } avlcursor->curnode = avlnode->parent; return avlnode->parent->item; } /* * zAVLCloseSearchNode: * Return a pointer to the node closest to the given key. * Returns NULL if the AVL tree is empty. */ static zAVLNode *zAVLCloseSearchNode (zAVLTree const *avltree, zAVLKey key, int * ok) { zAVLNode *node; *ok = ZAVL_NO; node = avltree->top; if (!node) return NULL; for (;;) { if (!zAVLKey_cmp(avltree, node->key, key)) { *ok = ZAVL_OK; return node; } if (zAVLKey_cmp(avltree, node->key, key) < 0) { if (node->right) node = node->right; else return node; } else { if (node->left) node = node->left; else return node; } } } /* * zAVLRebalanceNode: * Rebalances the AVL tree if one side becomes too heavy. This function * assumes that both subtrees are AVL trees with consistant data. This * function has the additional side effect of recalculating the depth of * the tree at this node. It should be noted that at the return of this * function, if a rebalance takes place, the top of this subtree is no * longer going to be the same node. */ static void zAVLRebalanceNode (zAVLTree *avltree, zAVLNode *avlnode) { long depthdiff; zAVLNode *child; zAVLNode *gchild; zAVLNode *origparent; zAVLNode **superparent; origparent = avlnode->parent; if (origparent) { if (zAVLKey_cmp(avltree, avlnode->key, avlnode->parent->key) < 0) superparent = &(avlnode->parent->left); else superparent = &(avlnode->parent->right); } else superparent = &(avltree->top); depthdiff = R_DEPTH(avlnode) - L_DEPTH(avlnode); if (depthdiff <= -2) { child = avlnode->left; if (L_DEPTH(child) >= R_DEPTH(child)) { avlnode->left = child->right; if (avlnode->left != NULL) avlnode->left->parent = avlnode; avlnode->depth = CALC_DEPTH(avlnode); child->right = avlnode; if (child->right != NULL) child->right->parent = child; child->depth = CALC_DEPTH(child); *superparent = child; child->parent = origparent; } else { gchild = child->right; avlnode->left = gchild->right; if (avlnode->left != NULL) avlnode->left->parent = avlnode; avlnode->depth = CALC_DEPTH(avlnode); child->right = gchild->left; if (child->right != NULL) child->right->parent = child; child->depth = CALC_DEPTH(child); gchild->right = avlnode; if (gchild->right != NULL) gchild->right->parent = gchild; gchild->left = child; if (gchild->left != NULL) gchild->left->parent = gchild; gchild->depth = CALC_DEPTH(gchild); *superparent = gchild; gchild->parent = origparent; } } else if (depthdiff >= 2) { child = avlnode->right; if (R_DEPTH(child) >= L_DEPTH(child)) { avlnode->right = child->left; if (avlnode->right != NULL) avlnode->right->parent = avlnode; avlnode->depth = CALC_DEPTH(avlnode); child->left = avlnode; if (child->left != NULL) child->left->parent = child; child->depth = CALC_DEPTH(child); *superparent = child; child->parent = origparent; } else { gchild = child->left; avlnode->right = gchild->left; if (avlnode->right != NULL) avlnode->right->parent = avlnode; avlnode->depth = CALC_DEPTH(avlnode); child->left = gchild->right; if (child->left != NULL) child->left->parent = child; child->depth = CALC_DEPTH(child); gchild->left = avlnode; if (gchild->left != NULL) gchild->left->parent = gchild; gchild->right = child; if (gchild->right != NULL) gchild->right->parent = gchild; gchild->depth = CALC_DEPTH(gchild); *superparent = gchild; gchild->parent = origparent; } } else { avlnode->depth = CALC_DEPTH(avlnode); } } /* * zAVLFreeBranch: * Free memory used by this node and its item. If the freeitem argument * is not NULL, then that function is called on the items to free their * memory as well. In other words, the freeitem function is a * destructor for the items in the tree. */ static void zAVLFreeBranch (zAVLNode *avlnode, void (freeitem)(void *item)) { if (avlnode->left) zAVLFreeBranch(avlnode->left, freeitem); if (avlnode->right) zAVLFreeBranch(avlnode->right, freeitem); if (freeitem) freeitem(avlnode->item); free(avlnode); } /* * zAVLFillVacancy: * Given a vacancy in the AVL tree by it's parent, children, and parent * component pointer, fill that vacancy. */ static void zAVLFillVacancy (zAVLTree *avltree, zAVLNode *origparent, zAVLNode **superparent, zAVLNode *left, zAVLNode *right) { zAVLNode *avlnode; zAVLNode *balnode; zAVLNode *nextbalnode; if (left == NULL) { if (right) right->parent = origparent; *superparent = right; balnode = origparent; } else { for (avlnode = left; avlnode->right != NULL; avlnode = avlnode->right); if (avlnode == left) { balnode = avlnode; } else { balnode = avlnode->parent; balnode->right = avlnode->left; if (balnode->right != NULL) balnode->right->parent = balnode; avlnode->left = left; left->parent = avlnode; } avlnode->right = right; if (right != NULL) right->parent = avlnode; *superparent = avlnode; avlnode->parent = origparent; } for (; balnode; balnode = nextbalnode) { nextbalnode = balnode->parent; zAVLRebalanceNode(avltree, balnode); } }